Press kit
Garrison Zero
Everything you need to write about, stream or review Garrison Zero. Screenshots and logos are free to use for coverage. For keys, interviews or anything else, write to contact@alteredrealms.com.
Fact sheet
- Developer
- Altered Realms
- Publisher
- Altered Realms (self-published)
- Release
- Coming soon
- Platform
- Windows PC (Steam)
- Price
- Free, with no ads or microtransactions
- Genre
- Tower defense, real-time strategy
- Players
- Single-player
- Languages
- English
- Website
- alteredrealms.com/garrison-zero
- Contact
- contact@alteredrealms.com
Description
Garrison Zero is a free tower defense game about holding the last reactor on a frontier mining world against a swarm that feeds on heat.
On Hadra-7, people can only live along the Ember Line, a band of permanent golden dusk between a burning day side and a frozen night. Deep drilling there has woken the Kethra: glassy, bioluminescent heat-feeders that move as one mind toward the brightest thing on the planet, the colony's fusion reactor.
You command the Frontier Defense Corps, a militia of miners, welders and haulers armed with whatever the refinery can spare. There are no fixed lanes: every barricade and turret you place reshapes the path the swarm must take, so the battlefield becomes the maze you build.
Features
- Open-field mazing: walls and towers carve the route, and the swarm always takes the shortest path you leave it.
- Six weapon towers, each upgradable to Mk III with two tier-4 specializations, plus buildable barricades.
- Nine Kethra castes, from flooding skitters and wall-vaulting leapers to burrowers, flyers and a building-sized Hive Titan.
- Commander abilities: Orbital Strike and EMP Burst.
- A three-mission voiced campaign (about 20 waves each) and an escalating Endless mode.
- Mouse and keyboard or gamepad, rebindable controls, four quality presets and a built-in benchmark.
- Free, with no ads, microtransactions or in-game store.
Transparency
How Garrison Zero is made
Garrison Zero is made by a very small team with a lot of help from modern tools, and we'd rather you hear exactly how from us.
- Art: concept art, character portraits, icons and decals were generated with AI image models from our own art direction, then curated and processed. 3D models were generated locally from that concept art with an open-source image-to-3D model, then cleaned up, re-textured, rigged and optimised by our own pipeline.
- Audio and video: character voices, sound effects and music were generated with ElevenLabs, and the comms-panel lip-sync video with Hedra.
- Design and code: the game's design, world, story, balance and art direction are ours. Most of the code was written with AI coding assistants under our direction and review.
- Everything else: terrain materials from Poly Haven (CC0), some particle textures from Kenney (CC0), and the fonts Rajdhani, Exo 2 and Share Tech Mono (SIL Open Font License).
Nothing in the game is generated by AI while you play: all content ships pre-made and fixed.





