Lt. Mara Voss
"Negative. Seal the route and they'll dig a new one under our feet."
Frontier Defense Corps // Hadra-7
Hold the Ember Line.
The Kethra Swarm has woken beneath the Ember Line, and every one of them is heading for the last fusion reactor on Hadra-7. Build the maze, hold the core and keep the colony's heat alive.
Tower defenseFree to playSingle-playerWindows PC
Open-field mazing
There are no fixed lanes. Every barricade and tower you place reroutes the swarm, so the map becomes whatever maze you can afford.
Funnel skitters into an incinerator's cone, stretch carapaces past a line of mortars, and keep a wall in reserve for the moment a breacher starts ramming. Sell and rebuild mid-wave if you have the nerve: the swarm always takes the shortest path you leave it.

Field manual
Autocannons, siege mortars, arc pylons, missile racks, incinerators and rail lancers, plus ferrocrete barricades. Upgrade to Mk III, then pick one of two tier-4 specializations.
Skitters flood, leapers vault walls, burrowers tunnel under them and shrikes ignore the maze entirely. Then a building-sized Hive Titan walks in.
Call down an Orbital Strike or an EMP Burst when the line bends. The cooldowns are long, so pick your moment.
Three missions of about twenty waves each, with briefings and live comms from the crew holding the colony together.
Win a mission to unlock its map in Endless, where the waves keep escalating until something gives. Usually you.
No ads, no microtransactions, no store. Mouse and keyboard or gamepad, with rebindable controls and scalable graphics.
The arsenal
The Frontier Defense Corps is a militia of miners, welders and haulers. Their weapons used to be mining equipment. Nobody here signed up to be a soldier.
Cheap ferrocrete poured from refinery slag. It doesn't shoot; it decides where everything else gets to shoot. Paint walls with a drag, connect them into lines, and sell them mid-wave to reroute the swarm.
Rapid-fire turret. Reliable against light targets on the ground and in the air.
Lobs high-explosive shells. Devastating against packed and armored ground targets.
Converted ore-smelting coil. Chain lightning jumps between targets and slows them.
Homing penetrator salvos that hunt flyers first, then anything on the ground.
Short-range flame cone that sets every ground target in it burning.
Long-range charged beam that pierces ground and air targets in a line.
Specimen list // Dr. Varga
Deep drilling cracked open a dormant hive under the Ember Line. The Kethra aren't conquerors. They feed on heat, and a fusion reactor is the hottest thing that has ever touched their world.
The swarm's basic worker-soldier. Chitin plates, no real armor.
Small, fast and fragile on its own. Never on its own.
Slow armored brute. Small arms barely scratch it. Use explosives.
Vaults a single barricade instead of walking the maze. Double walls stop it.
Dives under walls and towers, and can only be hit while it's surfaced.
Winged flyer. Ignores your maze and dives straight for the core.
Bloated egg-sac carrier. Bursts into a pack of skitters when it dies.
Ram-headed and heavily armored. Smashes whatever blocks its path.
A walking hive heat-sink. Crushes structures, breeds skitters and shrugs off slows.
On the comms net
"Negative. Seal the route and they'll dig a new one under our feet."
"Arc Pylon's live. Used to melt ore. Now it melts bugs. Progress."
"Fascinating. The plating's denser than basalt. Bullets won't do it. Something that goes boom will."
System requirements
| Operating system | Windows 10 or 11, 64-bit |
|---|---|
| Graphics | DirectX 12 GPU (DirectX 11 supported). Four quality presets plus render scaling. |
| Storage | 3 GB available space |
| Input | Mouse and keyboard, or a gamepad. Controls can be rebound. |
| Languages | English (interface, voice and subtitles) |
| Minimum / recommended | To be announced. We're benchmarking a range of PCs with the game's built-in benchmark and will publish tested specs here and on Steam. |
Ember Line command
Garrison Zero is free on Steam. The store page is on its way.